Blame the stores for their inconsistent naming schemes.
When multiple games are bundled together, they have to be mapped to IGDB entries manually.
We're prioritizing the most popular titles based on automatic reports, but
you should always double-check what comes through.
The IGDB data might be incomplete. Our
database is powered by the IGDB API, a community-driven project now owned by Twitch.
Anyone can help fill in the gaps by contributing directly to IGDB.com -
the data flows here automatically. Inconsistencies with what's on there should be rare,
so please let us know if you spot any! ๐
The available data is a bit noisy. Franchise information is manually updated
by regular users on IGDB.com, and games sometimes belong to dozens of different franchises
just because they feature crossover content from events. The resulting web of relationships isn't
easy to filter and rank properly.
Maybe? Every platform stores data
differently, but if they allow exporting your account data to a file or structured JSON, our
Import from Text feature might work.
Creating a solid bridge with other databases (Backloggd, HowLongToBeat,
IsThereAnyDeal, etc.) requires custom work, but if there's a specific site you think GamesGraph should support,
drop a comment and let us know.
Not officially, but it's easy to work with.
Every account already comes with a unique access token (visible in your settings)
that's used by the browser extension, so while there's no fully documented
API yet, creating custom endpoints is straightforward on our end. If you're building a
personal tool or script, just reach out and explain exactly what you need
- we're happy to consider supporting it.
Unfortunately not. Microsoft, Sony, and Nintendo have never published
official APIs
that provide console sign-in plus your list of owned titles, and everything available today is based
on reverse-engineering of restricted endpoints
(which isn't just fragile, but also violates their respective terms of service).
It's a design choice: to keep the database lean,
GamesGraph is focused on tracking what you can actually play today on modern hardware.
This includes most PC games and titles from the last two generations of consoles, thanks to
backwards-compatibility.
We have tools to override platform support, so if you're aware of ports that make older games
playable,
please send a link and we'll add them.
Sony doesn't like web crawlers.
Unlike the Xbox Game Pass which exposes APIs, the PlayStation Plus catalog is dynamically loaded
and actively prevents automated scraping. Maintaining it would require manual updates, and that's
before accounting
for the three different subscription tiers and regional variations.
IsThereAnyDeal focuses on PC, and there just isn't an alternative API
that supports consoles.
Showing Steam prices is still useful to get a general idea of how much games cost, but since console
pricing varies wildly between regions and retailers, we don't have a good solution at the moment.
Not exactly the kind you're familiar with.
We use a standard matrix factorization model from Microsoftโs
ML.NET library that looks at how
you reviewed games compared to everyone else, then generates numeric vectors (your "taste profile")
and
uses smart algebra (the "algorithm") to calculate compatibility scores. All these cool things
existed decades before ChatGPT and
image generators.
You could, but your reviews, specifically
how much they differ from our predictions, are what shape your taste profile.
Removing games doesn't tell us what you liked or disliked, which is the foundation of the entire
machine learning algorithm.
Good news, doesn't matter! Machine learning vectors adapt to any
scale you gravitate toward, so you're free to assign ratings however you like - as long as you're
consistent over time. Everyone starts from their favorites, but for better results you should make
sure that you're also including what truly disappointed you.
Skip for Now is more flexible.
Both options send the game to your /skipped page, where you can revisit
titles sorted by ML score. Since Skip for Now
entries can be reset separately, you can refresh your discovery queue without reintroducing games
you've more permanently dismissed with Not Interested.
It's a handy way to keep tabs on titles you're curious about, without adding them to the wishlist.
No, and for good reason! It's a noisy and misleading metric: you might have thousands of hours in an MMO you've rage-uninstalled in 2018, and just a few in a perfectly-paced indie experience that you absolutely loved. By relying strictly on your explicit reviews, your taste profile vectors always reflect your actual opinions and don't fall into the same trap Steam's discovery queue often does.
Nope! It's just a convenient social feature
that lets you view their reviews and send or receive direct recommendations.
So don't worry, adding that one weird friend who always disagrees with you won't mess up your
results.
It's mostly about keeping things simple.
The interface is already packed with features, so adding dropdowns and buttons to set and update
ownership per platform would make things even more cluttered for most users. If you need more
control,
try using custom sections which support batch editing.
Out of scope, for now. Tracking achievements
across thousands of games and users would put a significant burden on the Steam Web API,
which has a very strict request rate limit. We need to reserve those requests for more critical
operations, like syncing collections with minimal delay even during traffic spikes.
ProtonDB handles this perfectly.
When you select Linux as a platform, you get direct links to ProtonDB pages which are the most
reliable source for Steam Deck compatibility.
Those user ratings and comments tell you exactly how well a game runs on the Deck, what settings
work best, and whether you need special tweaks.
The official 'Deck Verified' labels are, unfortunately, wildly misleading.
It's not our data to use.
Technically, pulling it with some GitHub library or scraping the site directly would be easy. But
HowLongToBeat
is a registered trademark of IGN Entertainment, and their site explicitly forbids reproducing any
part of its content without permission. Since
they don't offer a public API
or an integration path, there's nothing we can do at the moment.
Again, not our data to use.
Just like with HowLongToBeat, Metacritic doesn't provide a public API, and scraping their site
falls into a legal and ethical grey area we want to avoid. As for OpenCritic, they require
$600/year
which is just insanity.
It's a delicate balance.
Each currency needs its own set of price checks, and the games database is massive.
We can't send thousands of extra requests every hour, so adding more currencies to the rotation
would significantly slow down updates for USD, EUR, and GBP users who make up most of the current
userbase.
The linked IsThereAnyDeal.com pages will still show prices in your local currency.
Through external means. To keep things safe
and spam-free, we don't currently support in-site messaging. That said, if someone has filled
out
Discord or Reddit info on their profile, you're welcome to reach out there. And if you both
follow
each other, their Steam ID becomes visible so you can connect that way.
No worries, your IP isn't stored.
To cut down on spam - especially for streamers with public profiles - we track a scrambled
fingerprint called a hash. There's absolutely no way to turn that back
into your real info. It just means you can't recommend the same game multiple times, even with tricks
like incognito or alt accounts.
Just one person - hey,
that's me๐. I started building this in 2019
as a way to learn web development with ASP.NET Core and explore new tech.
I get bored quickly with tutorials, so as an avid gamer, I built something I'd actually use daily
myself.
Here I'm using the form "we" because at this point plenty of friends and power users are constantly
giving me their opinion on
tough design decisions.